Academic Catalog 2021-2022

Entertainmnt Record Indus Mgmt (ERM)

ERM 130  Intro to Recording Industry  (3 Credits)  

Examines the development, current policies and issues, organizational structure, function and economics, domestic and global institutions of the recording industry. Three hours of lecture per week.

College/School: School of Communication

Department: School of Communication

ERM 132  Fundamentals of Audio  (3 Credits)  

An Introduction to the principles and techniques of audio recording and music production. Topics include the physics of should, studio acoustics, analog and digital audio, and computer based recording systems. Students will obtain an in-depth understanding of the making of professional-sounding audio. 3 hours per week.

College/School: School of Communication

Department: School of Communication

ERM 205  Intro to Enter Business Fin  (3 Credits)  

The fundamental understanding of personal finance management and business methods for entertainment practitioners. Three hours of lecture per week.

College/School: School of Communication

Department: School of Communication

ERM 210  Initro to Enter Prod Tool  (4 Credits)  

A hand-on introductory course to the state of the art audio and music production tools and techniques used in a professional recording studio. The process and method s of audio engineering and recording arts in production and postproduction stages for a variety of media production. Four hours of lecture per week.

College/School: School of Communication

Department: School of Communication

ERM 215  Live Sound Production  (4 Credits)  

Prerequisite(s): ERM 132

College/School: School of Communication

Department: School of Communication

ERM 300  The Recording Industry  (3 Credits)  

The Recording Industry (3) Examines the development, current policies and issues, organizational structure, function and economics, domestic and global institutions of the recording industry.

College/School: School of Communication

Department: School of Communication

ERM 305  Ethnic Entertainment  (3 Credits)  

Examines the role of African Americans and other ethnic entertainment in the new world; Examines the contribution of African, Caribbean, Latin American, and other cultures on ethnic entertainment in the new world.Three hours of lecture per week..

College/School: School of Communication

Department: School of Communication

ERM 310  Publishing and Media Policy  (3 Credits)  

Examines legal foundations to intellectual property rights, copyright, current policies, industry structure, processes, corporations, administrative associations, marketplaces, and new issues. Three hours of lecture per week. Prerequisite: ERM 130.

Prerequisite(s): (ERM 300)

College/School: School of Communication

Department: School of Communication

ERM 320  Artist Management  (3 Credits)  

Cover all aspect of managing the careers of music or entertainment artists, from business to publishing and from public relation to contract negotiation. Student will learn the professional techniques in approaching artist management. Three hours of lecture per week. Prerequisites: ERM 130, ERM 205.

College/School: School of Communication

Department: School of Communication

ERM 325  Special Topics Entertainment  (3 Credits)  

This course covers current and relevant issues in entertainment and the recording industry. topics will vary.

College/School: School of Communication

Department: School of Communication

ERM 330  Business Devel & Portfolio  (3 Credits)  

Covers the essentials of developing a professional business plan. Students will learn how to research, evaluate, strategize, and launch a business for a career. Three hours of lecture per week. Prerequisites: ERM 130, ERM 205, ERM 310, ERM 320, ERM 330.

College/School: School of Communication

Department: School of Communication

ERM 410  Advanced Enter Prod Techniques  (4 Credits)  

The course will cover the current methods utilized in the recording industry. Students will be responsible for producing professional quality sound using the techniques acquired in the introductory course (ERM 210). Students, under the supervision of instructors, create, engineer and record music and audio track for various media. Three hours of lecture per week. Prerequisite: ERM 210.

College/School: School of Communication

Department: School of Communication

ERM 420  Merchandizing and Branding  (3 Credits)  

Covers promotional and branding techniques used in music and entertainment business. A comprehensive course with emphasis on the retail strategies used in music and entertainment product promotion from designing and packaging to promoting and distribution. Three hours of lecture per week. Prerequisites:ERM 130, ERM 205, ERM 310, ERM 320, ERM 330.

College/School: School of Communication

Department: School of Communication

ERM 450  Entertainment Management  (3 Credits)  

The course explores in-depth legal and ethical areas of entertainment management including individual artists, venues, sports, music, and related organizations. Topics may vary. Three hours of lecture per week. Prerequisites: ERM 130, ERM 205, ERM 310, ERM 320, ERM 330.

Prerequisite(s): (ERM 310)

College/School: School of Communication

Department: School of Communication

ERM 452  Sports Entertainment & Pop Cul  (3 Credits)  

This course explores sports, entertainment and popular culture. This course explores cultural norms in its association with sports and entertainment. Students will analyze the consumption of popular culture via lived experiences. 3 hours per week

College/School: School of Communication

Department: School of Communication

ERM 454  Foundations In eSports & Enter  (3 Credits)  

This course is an introduction to eSports and entertainment Industry. It reviews the conceptual system of eSports from developers, events, leagues and facilities to history. The course gives students an opportunity to work with eSports industry stakeholders and business ventures capitalist related to eSports franchises and national associations. 3 hours per week

College/School: School of Communication

Department: School of Communication

ERM 456  eSports & Entertainment II  (3 Credits)  

This course provides a comprehensive review of the eSport and entertainment industry as they relate to eSports teams, performance, administration, marketing, and business management. Students will review the eSport and entertainment industry modeling methods associated with sponsorship, program and development. 3 hours per week

College/School: School of Communication

Department: School of Communication

ERM 458  Contemp Issues in eSprts & Ent  (3 Credits)  

This course reviews current issues in eSports associated with player performance and business models. Students will examine current issues in the eSports industry through readings, assignments and projects. 3 hours per week

College/School: School of Communication

Department: School of Communication

ERM 499  Master Project  (4 Credits)  

A capstone and exit exam course for ERM majors. Students will be responsible for creating and designing a comprehensive proposal demonstrating their mastery of skills acquired throughout the program. Each student will be responsible for designing and researching a music or entertainment venture and produce business. Four hours of lecture per week. Prerequisites: ERM 130, ERM 205, ERM 305, ERM 310, ERM 320, ERM 330, ERM 420, ERM 450.

College/School: School of Communication

Department: School of Communication